
playing
16 March, 2023
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About
The playing
event is triggered when an audio or video element starts playing. This event is useful for developers who want to add functionality or perform certain actions while a media file is playing, such as displaying a progress bar, updating the current time, or creating animations that sync with the audio or video.
It is important to note that the playing
event may not be supported by all browsers, so you should always test your code across different browsers and versions to ensure it works as expected. Additionally, since the playing
event is triggered repeatedly while the media is playing, it is important to optimise your code for performance to prevent lag or other issues. Overall, the playing
event is a powerful tool for developers looking to add interactivity and dynamic functionality to their audio and video content.
Event listener
Here's an example of using addEventListener()
to listen for the playing
event on an HTML audio element:
HTML
<audio id="myAudio" src="my-audio-file.mp3"></audio>
JavaScript
const myAudio = document.getElementById("myAudio");
myAudio.addEventListener("playing", () => {
console.log("Media playback has started and is no longer buffering.");
});
Here, we use the document.getElementById()
method to get a reference to the HTML audio element with an ID of "myAudio". We then register a playing
event listener on the myAudio
element using addEventListener()
. When the media playback starts playing and is no longer buffering, the callback function specified in the event listener is executed, which logs a message to the console.
The playing
event can be useful for performing actions when the media playback has started and is no longer buffering, such as updating the UI or displaying a notification to the user.
Property
Here's an example of using the onplaying
property to assign a function to be executed when the playing
event is fired on an HTML audio element:
const myAudio = document.getElementById("myAudio");
myAudio.onplaying = () => {
console.log("Media playback has started and is no longer buffering.");
};
Here, we use the document.getElementById()
method to get a reference to the HTML audio element with an ID of "myAudio". We then assign a function to the onplaying
property of the myAudio
element, which will be executed when the playing
event is fired.
Inline
Here's an example of using the onplaying
property inline to assign a function to be executed when the playing
event is fired on an HTML audio element:
<audio id="myAudio" src="my-audio-file.mp3" onplaying="console.log('Media playback has started and is no longer buffering.')"></audio>
Here, we use the onplaying
property inline in the HTML code to assign a function that logs a message to the console when the playing
event is fired on the myAudio
element.
Note that using inline event handlers can make your code harder to maintain and debug, especially when working with more complex applications. It is generally recommended to use the addEventListener()
method to register event listeners in your JavaScript code instead of inline event handlers.
Programmatic trigger
There is no playing()
method in JavaScript for programmatic triggering of the playing
event. Instead, you can use the dispatchEvent()
method to create and dispatch a playing
event on a media element:
const myAudio = document.getElementById("myAudio");
const playingEvent = new Event("playing");
myAudio.dispatchEvent(playingEvent);
Here, we use the document.getElementById()
method to get a reference to the HTML audio element with an ID of "myAudio". We then create a new playing
event using the Event()
constructor and assign it to the playingEvent
variable. Finally, we use the dispatchEvent()
method to dispatch the playing
event on the myAudio
element.
When the playing
event is dispatched, any event listeners registered for the playing
event on the myAudio
element will be executed, or the function assigned to the onplaying
property will be called if one is present.
Note that programmatically triggering events should be used sparingly, and only when necessary. In most cases, events are triggered by user interaction or other natural triggers, so manually triggering events may not be required in typical use cases.
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