
Headspace — A path to mindfulness
29 June, 2022
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Contributors
Overview
Competition

Source: Jason Lee/
Current Situation

Source: Jason Lee
The Hook Model

Source: Manufacture Desire by Nir Eyal
Trigger
Action
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Variable Reward
Investment
Next Steps...
Headspace has roughly 1 million paying subscribers, with over 190 companies paying for the service for their employees. Though these numbers are high there is always an opportunity to grow. I went around universities in the San Francisco area and spoke to students about their experiences using Headspace.
I use it probably every other day. I always try to use it before I sleep while lying in bed because that’s generally the only time of day I have free. The problem is I fall asleep easily so I never really finish a full episode — UC Berkeley, Senior
The content initially was great but some of the topics get stale and I usually only log in when I have a tough day or am in need of a recharge. It would be cool to have something that engages me every day, but I don’t think Headspace has got me as a daily user just yet— University of San Francisco, Senior
I had the monthly subscription for 3 months but realized that it gets repetitive, which makes sense from a meditation app. I guess I lose interest easily, so if they gave me a reason to use it every day I would. To be fair, they offered me a pretty good student discount when I left after 3 months, so I did sign up for an annual subscription, but I still am not using it that much — UC Berkeley, Freshmen
These are just some snapshots of the conversation I had with students in the San Francisco, Bay Area. Our society is surrounded by people who seek immediate gratification and after speaking to these students it became clear to me that Headspace lacked that Hook factor to keep them coming back for more. In order to tackle this, I have proposed two solutions to bring new opportunities for Headspace.
Proposals
Mindfulness Self Gamification
Gamification: the process of adding games or gamelike elements to something (such as a task) so as to encourage participation.
We see gamification everywhere. Sometimes we are aware of it but there are some apps that have shown us, with a little bit of an incentive to use the app people will come back for more.
Currently, Headspace provides individual users with stats about their progress with the company.
Below is a sample screenshot from my personal app.

Source: Jason Lee
Visual Meditation
Hooked Model Continued
Trigger
Action
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2.
3.
Variable Reward
Investment
Final Thoughts
As an avid customer for Headspace, I can personally relate to the opportunities to help the company grow. Most companies hit growth plateaus and find it difficult to remain relevant and competitive in the industry. The companies that have survived and thrived have imbedded Hooked habits into our lives.
When was the last time you checked your email? Bought something on Amazon while you were in a Target store? Used Facebook or Instagram for longer than the 10 minutes you planned on? Used Google over Bing or Yahoo?
It all becomes second nature to an individual when we make it a habit. These platforms led users to subconsciously use something with the intention to gain something out of it. We seek comfort in the things we use and that is natural and these companies have perfected the Hook Model. Habits are hard to break, so it is natural for it to be hard to start a new habit. The key is consistency and repetition.
Headspace has capabilities to be an app or experience that should be used every day or even several times a day. It is essential that mindfulness and mental health are being treated with purpose. I encourage those of you who are interested in trying any meditation app let alone Headspace, to give it a serious try and stay consistent in using it daily. Create a routine and a habit will grow, and you will reap the benefits.